Shirish
Female half-orc barbarian 9
CN Medium humanoid (human, orc)
Hero Points 2
Init +3; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 20, touch 14, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural; +2 deflection bonus vs. evil)
hp 105 (9d12+27)
Fort +10, Ref +7, Will +6 (+1 bonus vs. compulsions); +2 resistance vs. evil
Defensive Abilities improved uncanny dodge, sacred tattoo[APG], trap sense +3; DR 1/—
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Offense
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Speed 40 ft.
Melee +1 greataxe +11/+6 (1d12+16/×3)
Ranged mwk composite longbow +12/+7 (1d8+3/×3)
Special Attacks rage (22 rounds/day), rage powers (beast totem[APG], lesser beast totem[APG], elemental rage[APG], lesser elemental rage[APG], strength surge +9)
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +9; CMB +10; CMD 27
Feats Dodge, Extra Rage Power[APG], Furious Focus[APG], Power Attack, Vital Strike
Traits armor expert, boarded in the mwangi expanse
Skills Acrobatics +11 (+15 to jump), Climb +12, Handle Animal +3, Intimidate +5, Knowledge (nature) +6, Perception +12, Ride +6, Stealth +5, Survival +11, Swim +15; Racial Modifiers +1 Acrobatics, +1 Climb
Languages Common, Orc, Polyglot
SQ fast movement, hero points, orc blood
Combat Gear +1 arrows (9), potion of ant haul, potion of enlarge person, potion of invisibility, war mask of terror, acid, alchemist's fire (2), antitoxin, holy water (2); Other Gear +1 chain shirt, +1 greataxe, +1 kukri, arrows (40), javelin (3), mwk composite longbow (+3 Str), amulet of natural armor +1, bag of holding i, cloak of resistance +1, ring of swimming, bedroll, belt pouch, fishhook, flint and steel, masterwork backpack[APG], sack, sewing needle, string or twine[APG], torch, trail rations (2), waterskin, edelstein (worth 50 gp), edelstein (worth 50 gp), perle (worth 100 gp), perle (worth 100 gp), perle (worth 100 gp), 190 gp, 1 sp, 8 cp
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Special Abilities
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Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Rage (Fire) (Su) Attacks deal +1d6 energy damage while raging.
Elemental Rage, Lesser (1/rage) (Su) Attacks deals +1d6 energy dam (your choice) for 1 rd.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Uncanny Dodge (Lv >= 13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (22 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sacred Tattoo +1 to all saves.
Strength Surge +9 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Vital Strike Standard action: x2 weapon damage dice.

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