Shirish
Female half-orc barbarian 9
CN Medium humanoid (human, orc)
Hero Points 2
Init +3; Senses darkvision 60 ft.; Perception +12
Defense
AC 20, touch 14, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural; +2 deflection bonus vs. evil)
hp 105 (9d12+27)
Fort +10, Ref +7, Will +6 (+1 bonus vs. compulsions); +2 resistance vs. evil
Defensive Abilities improved uncanny dodge, sacred tattooAPG, trap sense +3; DR 1/—
Offense
Speed 40 ft.
Melee +1 greataxe +11/+6 (1d12+16/×3)
Ranged mwk composite longbow +12/+7 (1d8+3/×3)
Special Attacks rage (22 rounds/day), rage powers (beast totemAPG, lesser beast totemAPG, elemental rageAPG, lesser elemental rageAPG, strength surge +9)
Statistics
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +9; CMB +10; CMD 27
Feats Dodge, Extra Rage PowerAPG, Furious FocusAPG, Power Attack, Vital Strike
Traits armor expert, boarded in the mwangi expanse
Skills Acrobatics +11 (+15 to jump), Climb +12, Handle Animal +3, Intimidate +5, Knowledge (nature) +6, Perception +12, Ride +6, Stealth +5, Survival +11, Swim +15; Racial Modifiers +1 Acrobatics, +1 Climb
Languages Common, Orc, Polyglot
SQ fast movement, hero points, orc blood
Combat Gear +1 arrows (9), potion of ant haul, potion of enlarge person, potion of invisibility, war mask of terror, acid, alchemist's fire (2), antitoxin, holy water (2); Other Gear +1 chain shirt, +1 greataxe, +1 kukri, arrows (40), javelin (3), mwk composite longbow (+3 Str), amulet of natural armor +1, bag of holding i, cloak of resistance +1, ring of swimming, bedroll, belt pouch, fishhook, flint and steel, masterwork backpackAPG, sack, sewing needle, string or twineAPG, torch, trail rations (2), waterskin, edelstein (worth 50 gp), edelstein (worth 50 gp), perle (worth 100 gp), perle (worth 100 gp), perle (worth 100 gp), 190 gp, 1 sp, 8 cp
Special Abilities
Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Rage (Fire) (Su) Attacks deal +1d6 energy damage while raging.
Elemental Rage, Lesser (1/rage) (Su) Attacks deals +1d6 energy dam (your choice) for 1 rd.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Uncanny Dodge (Lv >= 13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (22 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sacred Tattoo +1 to all saves.
Strength Surge +9 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Vital Strike Standard action: x2 weapon damage dice.
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