Gelik
Male gnome bard 5
CN Small humanoid (gnome)
Hero Points 1
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 38 (5d8+15)
Fort +3, Ref +6, Will +3; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training
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Offense
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Speed 25 ft.
Melee mwk longsword +5 (1d6/19-20)
Ranged mwk shortbow +7 (1d4/×3)
Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +2), hatred
Spell-Like Abilities (CL 5th; concentration +9)
   1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bard Spells Known (CL 5th; concentration +9)
   2nd (3/day)—calm emotions (DC 16), gallant inspiration[APG] (DC 16), invisibility
   1st (5/day)—alarm, comprehend languages, cure light wounds, identify
   0 (at will)—detect magic, know direction, light, mage hand, message, prestidigitation
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Statistics
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Str 10, Dex 14, Con 15, Int 10, Wis 8, Cha 18
Base Atk +3; CMB +2; CMD 14
Feats Combat Casting, Fleet, Toughness
Skills Acrobatics +2 (-2 to jump), Appraise +5, Diplomacy +9, Knowledge (geography) +10, Knowledge (nature) +10, Linguistics +8, Perception +5, Perform (comedy) +12, Perform (oratory) +9, Profession (scribe) +9, Stealth +10, Survival -1 (+1 to avoid becoming lost when using a Mapmaker's Kit as you travel), Use Magic Device +9; Racial Modifiers +2 Perception, +2 Profession (scribe)
Languages Abyssal, Azlanti, Celestial, Common, Gnome, Polyglot, Sylvan, Undercommon
SQ bardic knowledge +2, gnome magic, hero points, lore master 1/day, versatile performance (comedy)
Combat Gear antiplague[APG] (2), antitoxin (2), holy water; Other Gear mwk studded leather, mwk buckler, mwk longsword, mwk shortbow, belt pouch, ink, inkpen, mapmaker's kit[APG], masterwork backpack[APG], noble's outfit, paper (5), parchment (5), rice paper[APG] (10), scroll case, signal whistle, signet ring, soap, spell component pouch, 25 gp, 5 sp, 9 cp
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 16 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Comedy) +12 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks

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