Gelik
Male gnome bard 5
CN Small humanoid (gnome)
Hero Points 1
Init +2; Senses low-light vision; Perception +5
Defense
AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 38 (5d8+15)
Fort +3, Ref +6, Will +3; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training
Offense
Speed 25 ft.
Melee mwk longsword +5 (1d6/19-20)
Ranged mwk shortbow +7 (1d4/×3)
Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +2), hatred
Spell-Like Abilities (CL 5th; concentration +9)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bard Spells Known (CL 5th; concentration +9)
2nd (3/day)—calm emotions (DC 16), gallant inspirationAPG (DC 16), invisibility
1st (5/day)—alarm, comprehend languages, cure light wounds, identify
0 (at will)—detect magic, know direction, light, mage hand, message, prestidigitation
Statistics
Str 10, Dex 14, Con 15, Int 10, Wis 8, Cha 18
Base Atk +3; CMB +2; CMD 14
Feats Combat Casting, Fleet, Toughness
Skills Acrobatics +2 (-2 to jump), Appraise +5, Diplomacy +9, Knowledge (geography) +10, Knowledge (nature) +10, Linguistics +8, Perception +5, Perform (comedy) +12, Perform (oratory) +9, Profession (scribe) +9, Stealth +10, Survival -1 (+1 to avoid becoming lost when using a Mapmaker's Kit as you travel), Use Magic Device +9; Racial Modifiers +2 Perception, +2 Profession (scribe)
Languages Abyssal, Azlanti, Celestial, Common, Gnome, Polyglot, Sylvan, Undercommon
SQ bardic knowledge +2, gnome magic, hero points, lore master 1/day, versatile performance (comedy)
Combat Gear antiplagueAPG (2), antitoxin (2), holy water; Other Gear mwk studded leather, mwk buckler, mwk longsword, mwk shortbow, belt pouch, ink, inkpen, mapmaker's kitAPG, masterwork backpackAPG, noble's outfit, paper (5), parchment (5), rice paperAPG (10), scroll case, signal whistle, signet ring, soap, spell component pouch, 25 gp, 5 sp, 9 cp
Special Abilities
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 16 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Comedy) +12 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
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