Athyra (4) CR 3
XP 800
Female human barbarian (savage barbarian) 3/druid 1 (Pathfinder RPG Advanced Player's Guide 79)
CN Medium humanoid (human)
Init +6; Senses Perception +7
Defense
AC 12, touch 11, flat-footed 9 (+2 Dex, +1 dodge, +1 natural, -2 rage)
hp 41 (4 HD; 1d8+3d12+12)
Fort +8, Ref +3, Will +6; +1 morale bonus vs. fear
Defensive Abilities naked courage +1, uncanny dodge
Offense
Speed 40 ft.
Melee dagger +8 (1d4+5/19-20) or
dagger +8 (1d4+5/19-20) or
dagger +8 (1d4+5/19-20) or
dagger +8 (1d4+5/19-20) or
glaive +8 (1d10+7/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with glaive)
Special Attacks rage (9 rounds/day), rage power (rolling dodge +1)
Domain Spell-Like Abilities (CL 1st; concentration +2)
At will—speak with animals (4 rounds/day)
Druid Spells Prepared (CL 1st; concentration +2)
1st—calm animalsD (DC 12), charm animal (DC 12), longstrider
0 (at will)—know direction, purify food and drink (DC 11), resistance
D Domain spell; Domain Animal domain
Statistics
Str 20, Dex 14, Con 16, Int 8, Wis 13, Cha 12
Base Atk +3; CMB +8; CMD 19
Feats Animal Affinity, Endurance, Improved Initiative
Skills Acrobatics +2 (+6 to jump), Climb +9, Craft (weapons) +3, Handle Animal +10, Heal +5, Intimidate +5, Knowledge (nature) +5, Perception +7, Ride +4, Stealth +3, Survival +10
Languages Common, Druidic
SQ fast movement, nature bond (Animal domain), nature sense, wild empathy +2
Combat Gear potion of cure light wounds, potion of cure moderate wounds; Other Gear dagger, dagger, dagger, dagger, glaive, amulet of natural armor +1
Special Abilities
Druid Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Naked Courage +1 (Ex) Gain listed bonus to AC and saves vs. fear while wearing no armor.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Rolling Dodge +1 (3 rounds) (Ex) Gain a +1 dodge bonus to AC vs. ranged attacks while raging.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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