Rajah    CR –
Male leopard
N Medium animal
Init +9; Senses low-light vision, scent; Perception +5

Defense

AC 20, touch 15, flat-footed 15 (+5 Dex, +5 natural)
hp 52 (6d8+18)
Fort +8, Ref +10, Will +3 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion

Offense

Speed 50 ft.; sprint
Melee bite +8 (1d6+4), 2 claws +8 (1d3+4)

Statistics

Str 18, Dex 21, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 23 (27 vs. trip)
Feats Agile Maneuvers, Improved Initiative, Light Armor Proficiency
Tricks Attack, Attack, Attack Any Target, Defend, Down, Fighting, Heel, Seek, Stay, Track
Skills Acrobatics +10 (+18 to jump), Perception +5, Stealth +10 (+14 in undergrowth); Racial Modifiers +4 Stealth in undergrowth
SQ attack any target, defend, devotion, fighting, heel, seek, track

Special Abilities

Agile Maneuvers Use DEX instead of STR for CMB
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.

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